Day 58. PZB Tool 3D sphere/texture. PSD layer effect.
Day 57. Exploring PZB – Tool 3D sphere/texture.
Day 56. Reverse engineering using texture. The difference between pixel & polygon is quite striking on a screen. I know from experience printing is a different matter as black are often over-saturated.
Day 55. PZB –Import textures.
Day 54. Completed full transition in the PZ environment. I can foresee this more complex environment will create problems timewise. I allowed ½ hour max everyday for this project. I may have to prepare the work the night before if I don’t want it to spill on my daily schedule!
Day 53. Time to move into a different dimension. I imported the design into Pixelogic Zbrush. Immediately getting problems regarding the doc. size. The processors are starting to overheat & I will have to work in a smaller scale I want to get anything done….
Day 52. Sphere #5. Center. An untested tradition says an odd number of objects makes for a better 2D representation. Should I stop the sphere progression then?